I  recently found a tape I made a few years back. It documents the options for the Sony DCR-TRV11 HandyCam. I’ve always been a sucker for the clunky internal interfaces of visual hardware.


There’s something poetic about the language used and something impressive about how much engineers are able to (presumably, cost-effectivly) milk from consumer devices; adding aesthetic features/filters like “OLD MOVIE” and “NEG. ART.”


It’s a rather long video by today’s browsing standards. Though it’s boring, there’s something about it that I find captivating. The video appears to simply go through the features of the camera. After the simulation, I spell hopped on the just-demoed titler and wrote STAMINA, a prominent word on the main demo page promoting battery life and, incidentally, what it takes to watch the video… I like it on loop…


Related to internal interfaces of video hardware, check out the FACTORY PRESETS video by I ♡PRESETS.


1000 Years


See the future, in your computer.

Dragan Espenschied’s (2012) AppleScript (runs on 10.7.x Lion) takes your nice leather iCal one thousand years into the future, and then back to today.

Copy and paste the following code into the AppleScript editor and click “run”, or download the AppleScript file 1000years.scpt and double click the file icon.

crumbarf (Safari)

crumbarf (Safari) 1.1a is a screensaver for Mac OSX that chews and spews chunks of your browsing history! It mangles the cookie crumbs you leave behind after your digital excursions. By hunting down and hastily chewing up Safari’s image caches and barfing them into video RAM, crumbarf is constantly d/evolving as a cracked-media-mirror reflecting and refracting the host computer’s habits, preferences, and dreams.
crumbarf or crumbafThe crumbarf (Safari) 1.1a screensaver was created for Super Modern Art Museum (SPAMM) 2013 curated by LaTurbo Avedon and Systaime. Safari

After installing crumbarf, you can take it for a ride by opening your System Preferences and clicking on Desktop & Screensaver. You can change the speed of the barf in Screen Saver Options. It did weird stuff on my computer and kept crashing while I was making it. You shouldn’t really be able to do this… If you find that it is causing trouble, simply delete it. I’ll probably be updating bits and pieces here and there…

Screen Shot 2013-04-10 at 6.47.22 PMScreen Shot 2013-04-10 at 6.47.30 PM 1
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Complete name : /crumbarf-safari 1.1.qtz
File size : 42.1 KiB
Location : /Library/Screen Savers/crumbarf-safari 1.1
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Download it

(ᴳ̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̇̐litch) Art Genealogies

I’ve been inspired and excited about every01’s work in the show. It’s a wonderful group of folks!


Opening and Performance:
Saturday 16.03.2013, 20:00

19.03.-23.03., 14:00-20:00 Tue-Sat

Kim Asendorf, Nick Briz, jonCates, Kevin Carey, Bill Etra by Anton Marini, Emilio Gomariz, JODI, Nick Kegeyan, Alex Myers, Phil Morton, Rosa Menkman, A Bill Miller, Brenna Murphy, Bryan Peterson, no_carrier, noteNdo, Julian Oliver, Sabrina Ratté, jon.satrom, Rick Silva, Miyö Van Stenis

Genealogy is the study of lines of descent and origin; the development of families and the tracing of their lineages and history. (glitch) Art however, does not exist as a linear history or as some kind of glitch continuum. Following Foucault, the aim of a genealogy here is not to analyse a subjects history from a singular perspective or to try to form a narrative where one event impacts on the next, but to recognise the complexities and processes of its many affiliated histories.

(glitch) Art does not follow this traditional forking family tree-form. Rather there are many, parallel, interconnected non-linear, fragmented and overlapping histories which impact each other in many directions. This (glitch) genealogy does not focus on Glitch Art from as singular viewpoint, nor does it attempt to give some all encompassing overview. The exhibition instead focuses on the different threads that interconnect generations of the different communities of visual (glitch) artists and their working methods, conceptual themes and problematics.

(glitch) Genealogies fragments Glitch history into multiple (historical) categories, such as ‘NES-Aesthetics’, ‘GUI Politics’, ‘literacy’, ‘Authorship’ and ‘3D glitch Reality’.

In discussing the issue of Glitch genealogies our aim is not to create a historical review or (re)create a ‘total’ archive or inclusive overview, we look at these genealogies with the aim of understanding Glitch Art in the present.

Curated by Kim Asendorf, Daniel Franke, John McKiernan and Rosa Menkman

In conversation with John McKiernan, I said:

“I agree that hystory is not as simple as a linear timeline. Time is a crutch; Time is a control mechanism. We’re all fishing in the same cosmic stream… I’m super happy to be involved in this hyperthreading and crossing of lines…”


Lab for Electronic Arts and Performance
(Berlin Carré 1. Stock)
Karl-Liebknecht-Str. 13
10178 Berlin